![]() There can be multiple ways to complete a level, but in the end, you have to take enemies out one by one and hide them, or sneak around so nobody notices you. Shadow Tactics is born from the style of Commandos or Desperados: Wanted Dead or Alive: real-time strategy, top-down, isometric stealth games where the enemies stick to complicated patterns and always pose a deadly threat but are easily distracted by shiny objects and booze. Likewise, in Shadow Tactics: Blades of the Shogun, stealth isn't just a way of playing. In old-school stealth games, you didn't have a choice between covert and aggressive. New stealth is all about making the decision of how to approach for yourself. In these games, you often get a choice in how you take out enemies, and sometimes stealth just happens to comes into play. I don't mean "stealth" as a broad concept - obviously we have plenty of recent releases, such as Dishonored 2 and Hitman, in that category. It's been a long time since the gaming world has had a classic stealth game.
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